10/17/2023 0 Comments Game wolfenstein 3dDiscipline was developed in MapEdit 8.4, just like classic works of the '90s such as B.J. ![]() There is indeed something to be said about the simplicity and purity of designing levels for the original game, as opposed to my ECWolf projects that have an enormous number of custom assets and features, all of which complicate the level design process. I had enormous fun making Discipline with Thomas, and coming to grips with the limits DOS Wolfenstein 3D engine and legacy tools-the constraints these imposed indeed served as the inspiration for the title.
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